using UnityEngine;
using QFramework;

namespace ProjectIndieFarm
{
    public enum PlantStates
    {
        Seed,
        Seeding0,
        Seeding1,
        Seeding2,
        Ripe,
        Wilt,
    }
    public partial class PlantController : ViewController, ISingleton
    {
        public static PlantController Instance => MonoSingletonProperty<PlantController>.Instance;

        public EasyGrid<IPlant> PlantGrid = new(Config.INIT_SOIL_GRID_WIDTH, Config.INIT_SOIL_GRID_HEIGHT);
        
        public void OnSingletonInit()
        {

        }
    }
}
